as the title says, quick and dirty. I haven't thought through it yet, only wrote up my the concept, bit of background and an explanation of various things. Looking for a couple of things.
has this been done somewhere (concept wise)? If so, where?
and any ideas or thoughts on it, even if its to say don't do this idea.
thanks for your time.
EDIT: I just realised my basic concept doesn't cover how the gameplay itself will work. It'll be a building game, with exploration and fighting etc. you'll also be able to create living things, making you sort of a god. you have to defend your base and go out and explore for resources, attacking areas that are defended. I'll probably be adding that living things are attracted to resources subconsciously, so the more powerful the resource the larger and harder the force you face. I'm sorry im not more specific about what the game is, since I was looking at how it is.
EDIT: to be honest, I just realised how off-putting my title is so I changed it :/
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Basic concept
you're a Runewalker, humans with the ability to create objects out of runecrafted schematics. The resources themselves are the power, the runes only channel that power. The rarer the resource, the more powerful its rune magic.
Short background
You're the last of your kind. An event similar to the one that killed the dinosaurs so long ago occurred when least expected. Your father, a prodigy in the world of runewalkers, shoved you in a prototype box made out of the rarest resource in the world, space rock. This box acted as a life support for 500 years (the main character does not know how long its been), it was as if time was frozen inside. However when he awoke and the box opened, all he could see was wasteland and emptiness. Was anyone still left.
Were they even human anymore.
basic gameplay mechanics
runes: runes are resources made into certain shapes, each shape representing something different: i.e. nature, civilisation etc. runes only channel the resources power however.
Resources: resources are not of the same concept as those of Earth. resources in this world literally mean objects with power. This power is channeled into runes in order to craft various things. Resources could be anything from stone to gold to wood, they could be certain pieces of wood while not others from the same tree. Because of this, only those who can identify a resources wavelengths are able to use this power. They are called Runewalkers.
note: wood can be crafted into a civilisation rune, gold can be crafted into a nature rune. It doesn't matter, only the power does. however, each different material puts its own unique spin on what is crafted. a plant crafted rune made into a house will have some visual change of a garden sorrounding the house etc. and defenses will be plant defenses (think plants vs zombies). This is only aesthetic change, nothing else. however it'll provide a nice variety.
wavelengths: in essence, wavelengths are their 'power'. However, the larger the wavelength doesnt necessarily mean the wavelength is more powerful. each wavelength is different, they have different frequencies; differenct colours; different sizes etc. anyone can see a wavelength, only runewalkers can identify them. It's a 6th sense, they just know what a wavelength is. This is why it cannot be reproduced. They are very rare, and so extremely honored.
runecrafted schematics: schematics crafted out of runes. Once a rune has been crafted into its type, it cannot be changed even if its shape is changed. This allows for the melding of runes in order to create a larger mass. the more powerful and bigger the item being made, the more runes needed. Both power and size are not directly linked, having a huge powerful object will cost a lot more then just a powerful object. This is how schematics are made. It requires great skill as you have to manipulate wavelengths in order to match each other. The rarer the resource, the harder it is.
note: you can make a defense schematic and use it, then craft an additional schematic that adds on, say, a more powerful cannon. It's an early skill developed for Runewalkers in order to reduce waste, as you only need the runes to add the extra defense, and not the whole defence.
note: once a schematic is used, it breaks.
how rarity works: you can build the same things with rarer resources, they will just be more powerful. Some of the rarest materials hold special properties that give unique positive bonsues to what is crafted out of them. Where as all the basic resources have special properties that give unique negative bonuses to what is crafted out of them. This excludes the basic schematics.