Fire projectile in front of target rather than at target

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1 comment, last by plusplos 9 years, 9 months ago

Hi guys,

I'm having a slight issue in calculating the speed and vector of a projectile to ensure it will always hit a moving target.

Assuming all speeds are constant, with only and x and y axis, and are moving in meters per second:

If I fire a projectile at my enemy, at a speed of 10m/s, that is 20 meters away and the enemy is moving in a straight line at 10m/s.... how can I find the projectile's moving vector to ensure that the projectile and the enemy meet at the same point?

I hope it makes sense, let me know if anyone needs anymore explanation.

Thanks for any help!

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Hello.

Try this: http://www.gamedev.net/topic/650172-direction-of-a-bullet/

Oh great, thanks a lot! That's exactly what I needed.

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