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Thanks for the information and clarification.

Do you have a link or information about the resources limit on D3D9?

Thanks!

Federico

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The exact limits for a particular card can be optained through IDirect3D9::GetDeviceCaps. "Funnily" even my DX11 capable card doesn't exceed the constant register limit of 256. Seems a hard limit.

As others have pointed out, you can always break such limits with a different approach: Using textures (on DX10+ transparently using typed or structured buffers) or multiple render passes.

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Thanks HappyCoder, kauna and unbird.

 

Very helpful answers!

 

Regards

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