I finally noticed why texture mapping wont work with my compiler. It can''t find this header file. You''d think that a compiler with a few 100''s meg of headers with at least contain all the ones people actually use! Anyone know where I can get this header? Thanks
GLUT isn''t part of OpenGL, and it has nothing to do with texture mapping. It is an add-on library to handle window creation, input, et cetera.
[Resist Windows XP''s Invasive Production Activation Technology!]
[Resist Windows XP''s Invasive Production Activation Technology!]
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement