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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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3DModelerMan

Public domain fonts for redistribution?

4 posts in this topic

I'm trying to build a GUI system for my game engine, but I need a default font. I've looked all around, but anything I can find is either not licensed for redistribution, or it requires a file to be included alongside it, which is impossible because it's going to be hardcoded into the engine and loaded from a char array. The only reason it's there is so that you can see things on the screen, and also recognize when you've forgotten to set a font (sorta like having a pink default material). So it doesn't really matter how ugly it is, as long as it's completely public domain with no requirements for readme files to be placed alongside the font.

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Might help

 

https://www.google.com/fonts

 

about

 

 

A web with web fonts is more beautiful, readable, accessible and open.

Google Fonts makes it quick and easy for everyone to use web fonts, including professional designers and developers. We believe that everyone should be able to bring quality typography to their web pages and applications.

Our goal is to create a directory of web fonts for the world to use. Our API service makes it easy to add Google Fonts to a website in seconds. The service runs on Google's servers which are fast, reliable and tested. Google provides this service free of charge.

Open Source Fonts

All of the fonts are Open Source. This means that you are free to share your favorites with friends and colleagues. You can even customize them for your own use, or collaborate with the original designer to improve them. And you can use them in every way you want, privately or commercially — in print, on your computer, or in your websites.

We are working with designers around the world to publish quality typeface designs that are made for the web. If you are a type designer and would like to discuss this, please get in touch.

Many of Google's own web pages are already using Google Fonts, such as Google's About page and Google's World Wonders Project which use Open Sans.

— The Google Fonts Team

 

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Open Game Art has some fonts, including public domain (CC0) ones.

Licences like CC-BY should be fine for you too (it means you need to attribute the author, e.g., in the documentation or source, doesn't need to be "alongside the font" if you're no longer storing the font in its own image file).

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