Speeding up a sound...

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9 comments, last by Zipster 22 years, 5 months ago
Ahh, I recall the part about splitting the waveform into sinuosoids from Fourier''s Theorem. I guess that''s where the second ''F'' in FFT comes from The quantum theory book I have goes into much more depth than I need for practical use though!

Hmmm....FFT sounds good! Just some background on what I have here... I''m working with 8-bit mono sounds that were originally sampled at 11025Hz. So we don''t have ultra high quality sounds here. From your abundant knowledge of waveforms and transformations, what kind of relative speed would the calculations take? I''m making a rough estimate that my program will have to be able to play 3 discrete sounds every 2 seconds, and I don''t want anything to noticably lag behind.

Thanks again.

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