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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Hi. Newbie game dev here.

3 posts in this topic



I'm Laife Vivir, also soon to be known as Sir Vivir [Its Punny when you look at it] and I'm a newbie gamer which has embarked on a grand quest to play every NES game realessed in the USA [and I'll probobly expand to other consoles later] in chronological order. I'm also thinking about doing handheld games and PC games but I'm not totally sure about that. I also thought about playing every Flash game in chronological order but that is overwhelming and frankly, undesirable.

But enough about me, onto the actual game dev part.

I've stalked this forum for a few days as a guest, getting used to the way people speak and do business [as this is my first forum interaction] and I feel fairly comfortable speaking in public now.
I've taken up quite the undertaking of making a 2D Side Scrolling beat em up game, and partly for stylistic choices and partly because it's way easier to do 8 bit pixel art, I've decided to make the game 8 bit and pixely.
I'm not sure if this is the appropriate place to post it, but I suppose I can show off [and ask for feedback of course.] on my current assets.
I drew a huge inspiration off Kung Fu for the NES which is my favorite NES game so far and I went so far as to download the sprite sheet and study the way Irem drew it's characters.

Game Details:
Single player 2D Side scrolling beat em up. I thought about multiplayer but I don't feel as safe with my dev skills to actually code/develop two players at once. I found a leaderboard using a 1D array to be far easier.

Ten stages, five levels. Eleven if you count the boss fight level and twelve if you count the bonus boss fight level.

Three attacks, a punch, a kick, and a jump kick.

Over ten enemy types

Unlike Kung Fu, levels have enviornmental hazards that can be fatal.

I tried my hardest to not be too ambitious, but my ambitions will no doubt grow while I continue to make games.
Notice I say make, as in develop games. I have no intention to be a coder, but rather, a designer, a creator. Learning to code [which I am...Slowly.] Is second to making the game, and if I could make this game beautiful without coding manually, I would.
And I wouldn't feel bad about it at all.

If this post garners any type of attention I'll just keep posting my assets for some feedback.


[attachment=22622:Wekesa Idle.gif]

[attachment=22624:Wekesa JumpKick.gif]

Well, thats all for now. I hope to be at least an active member of this community.
And not to be a buzzkill or anything, but at least let me know if you want to use these assets.


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You're right about the first death sprite. Looks more like his lower limbs are missing rather than he's actually kneeling over to die.


That's the only feedback I think of.


As for the level design, it kind of has an undecided feeling to. Either go completely flat like Kung Fu or go crazy with different platforms in the style of Contra and the like. Tiny little bumps are just annoying to me. This kind of falls into my own personal opinion, though. 


Good luck! 

Edited by Frolicks

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I'm not sure if this is the appropriate place to post it, but I suppose I can show off [and ask for feedback of course.] on my current assets.

Since what you're asking for is feedback on your assets, I'm moving this to Visual Arts. But the post is kind of all over the place.

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