Jump to content
  • Advertisement
Sign in to follow this  
moeen k

is this much importatnt to have a strong fixed gdd?

This topic is 1586 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi.

for a long time i was searching for a good way to write gdd but after a while i think gdd is not the most important part.

 

as i am the only technical and programer in my team i know what my imagination will be and as i know most of the people in the forum are indie.

 

and as indie developer you have not much exprience and you just test your ideas that is this possible or not.

 

so most of the time a fixed design maybe doesnt work.

and even after writing first gdd you find that there is an idea that can be added to your game. but even the way i chose i think it has a big problem.

 

first one is when endup the obssesion of your new ideas? when you reached the timeline?(for example in interview of cod:ghosts mark rubin said: dog gameplay wasnt in our main design and after watching a documentry we added that gameplay) but how they could controll that for a timeline or how they could be sure that should be great? or end your design when a good tester sais thats enough for this game?

 

the next problem is most of the time your idea is amazing but (i dont know what you call it) its not a cooked idea and you cant implement it fun. how you should behave that? put it aside for another game and maybe another tools or engine or continue working on it untill it is good enough even if it takes much time.

 

sorry for my bad english.

Share this post


Link to post
Share on other sites
Advertisement

Using a wikipedia for your gdd can also be a good alternative. This way you can always update your gdd as the game progress, and is maybe more friendly user than a big word document :)

Also :
 

The GDD is created only when these ideas have gone through some initial testing and the overall plan for the game is becoming more solidified.

 

Don't hesitate to write has many thing as you want on paper, or whatever else, bu I don't think it's really necessary to write a "formal" GDD in the early phase of the development. 

 

Also never consider the design document finished.  It is always a work in progress.  In fact, keep working on it after game release so you can put out a Remixed or Remastered version or whatever developers are always slapping up on Steam.

 

Yep, that's why having a easily updatable GDD is important.
 

Share this post


Link to post
Share on other sites


Using a wikipedia for your gdd can also be a good alternative.

 

I've been thinking about using a Wiki, particularly if I hire a freelance 3D artist.  Have you had some success with Wikis, Navezof?  I use Articy: Draft 2 for all of my in-house work and have grown very fond of it and HATE switching to anything.

Share this post


Link to post
Share on other sites

rather then a wiki or single document you can only use an online scrum board / collaboration tool like Trello

 

True, Trello is a nice tool for distributing tasks and organising your work (even in team), but not so much for defining the feature or as a replacement for a GDD.

Share this post


Link to post
Share on other sites

rather then a wiki or single document you can only use an online scrum board / collaboration tool like Trello

 

There is something to be said about using a physical scrum board.  I have one in my office with post-it notes all over it and I love the tactile, in-your-face presence it has while I'm working.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!