• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Valoon

Next step to take for a career in video game audio (sound design)

8 posts in this topic

Hi,

 

Maybe some people (I doubt it) remember me asking some questions when I was looking for an internship in game audio and now here I am again asking for the next steps to take.

 

After a VERY hard road and some bad luck (2 studios rejecting me just because the period of the year was not right or so they said at least) I did suceed at getting my internship, it is not really in a game studio but in a company hired to do sound design for video games and developing audio tools to make sound design easier/better for video games.

 

So I will spent my time (4.5 months internship) doing programming and sound design which will give me a good portfolio (I hope).

 

I also got very positive reviews on my demo reel by some very "high level" people, one of them who actually worked with Ben Burtt (who is the dude who made the sounds for Star wars). (1)

 

 

What I mean by all of that is that I think I am on the right track and I feel confident in my audio level but I would like to put everything on my side in case I need to look for a job if they don't hire my after my internship.

 

Right now my demo reel is only made of trailers taken from popular games, I don't have any "student" projects with great sounds. I have a short movie with a pretty bad sound because it was my first ever and I have a very little game I have programmed with only voices.

This is because I didn't do a sound design or game school, I have a master degree in signal processing and audio programming. I do sound design as side classes.

I also have basically only 1.5 year of experience in sound design since I discovered it right around January last year so basically I didn't have much time to find student projects (I was actually on 8 overall this year) and all of them sadly died.

 

I will also maybe get the opportunity to make the sound design for the tramway of my city thanks to (1).

 

Should I make some little games with Unity and put some sounds in them? I can code decently enough on it to make some small games.

 

Should I just stick to my demo?

 

What are your advices?

 

 

It is also probably needed to know that I sadly don't live near a game company hub. I live in France which is not the worst but not that good either but I am willing to move obviously almost anywhere, the problem being that I can't just go to the US like that because of the visa stuff.

 

 

Thank you for your answers.

 

0

Share this post


Link to post
Share on other sites

Thank you for your answer.

 

1) I got way more than 2 rejections if you count all the people who did not answer. But that's ok anyways, just needed one to say yes.

 

3) The place were I will do my internship told me about the possibility of a full time job. That's because they don't do only sound design but also audio programming which I can do too. They make plug-ins and stuff like this full time and they do sound design on top of it when they have projects.

So that's why I am talking about a full time job, I am aware of the situation for game audio.

 

4) Yes I did not put them in in the first place. I use the little game with the voices to talk about a game I made with Unity3D but not as a game I made sounds for.

 

9) Ok, no problem for this.

 

Thank you for your advices.

 

Also I have a question maybe a little bit unrelated but I am wondering about this since a good amount of time now :

 

- I was a news writter and was writting guides for the game "Dota 2" for a decently big french portal. Do I put this on my resume or nobody really cares?

Edited by Valoon
0

Share this post


Link to post
Share on other sites

- I was a news writter and was writting guides for the game "Dota 2" for a decently big french portal. Do I put this on my resume or nobody really cares?


Assuming your work experience includes only a few jobs, your resume should include every paid job you have held. It should show a complete timeline of your post-school life (interviewers ask explanations for any gaps). Game-related experience should, of course, all be listed.
0

Share this post


Link to post
Share on other sites

Well it was not paid, I did it when I was a student for free like everyone else in this organisation.

0

Share this post


Link to post
Share on other sites

I understand but can I put it under some other part of my resume?

 

I don't know how it is called in english/american but some kind of "others" part where sometimes people put their hobbies and stuff like this.

0

Share this post


Link to post
Share on other sites

I understand but can I put it under some other part of my resume?
 
I don't know how it is called in english/american but some kind of "others" part where sometimes people put their hobbies and stuff like this.


Yes, you can. If you can't find a good place in the resume, put it in the cover letter.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0