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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Wartortle

Is Visual Basics okay for making a big 2D RPG?

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Hello there!

 

I intend to make games like Pokemon, Golden Sun and Zelda for PC only... Well I have two basic questions here.

 

1. I've been programming in VB for the past 4 years and am quite confident that I'll be able to use it to make small games. My question is that, is VB capable of making big 2D RPGs? As far as my experience goes, all the animation I've made so far on VB almost always feels very jerky and un-natural mellow.png  maybe i'm doing it wrong. And as all the code and data is in one exe file, the whole thing gets very slow. Maybe there's a solution to this that I'm unaware of. These two things compelled me ask this question.

 

2. When I came across these two thing I decided to learn C++ after reading multiple threads from different forums. But then I saw that it runs command line interface typa thing. And so comes my second (and less important) question. How is C++ used to make those large scale games?

 

I'm not going to leave C++ of course. I started it to increase my programming skills (not primarily for making games) Was just curious about how it all happens.

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Yup, I second the jump to C#, it's not nearly as ugly as C++, and has lots of decent tutorials out there, and game engines that can be leveraged as well.  

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VB6 should not be used for anything these days. VB.NET is a different story and a much better choice. VB.NET is pretty much line-by-line translatable to/from C# and there are automatic tools for doing it. I would highly recommend C# over VB(.NET) and even more over C++. C and C++ are languages that IMHO every programmer should know, but almost never use.

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Thank you everyone for your very helpful replies ^_^ I shall now leave VB6 completely and will concentrate on C++ (c# can wait :p )

A special thanks to jbadams for the detailed answer and tutorial links :) u made things a lot more clear to me.
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