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Is Visual Basics okay for making a big 2D RPG?

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Hello there!

 

I intend to make games like Pokemon, Golden Sun and Zelda for PC only... Well I have two basic questions here.

 

1. I've been programming in VB for the past 4 years and am quite confident that I'll be able to use it to make small games. My question is that, is VB capable of making big 2D RPGs? As far as my experience goes, all the animation I've made so far on VB almost always feels very jerky and un-natural mellow.png  maybe i'm doing it wrong. And as all the code and data is in one exe file, the whole thing gets very slow. Maybe there's a solution to this that I'm unaware of. These two things compelled me ask this question.

 

2. When I came across these two thing I decided to learn C++ after reading multiple threads from different forums. But then I saw that it runs command line interface typa thing. And so comes my second (and less important) question. How is C++ used to make those large scale games?

 

I'm not going to leave C++ of course. I started it to increase my programming skills (not primarily for making games) Was just curious about how it all happens.

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Hello there!
 
I intend to make games like Pokemon, Golden Sun and Zelda for PC only... Well I have two basic questions here.
 
1. I've been programming in VB for the past 4 years and am quite confident that I'll be able to use it to make small games. My question is that, is VB capable of making big 2D RPGs? As far as my experience goes, all the animation I've made so far on VB almost always feels very jerky and un-natural :mellow:  maybe i'm doing it wrong. And as all the code and data is in one exe file, the whole thing gets very slow. Maybe there's a solution to this that I'm unaware of. These two things compelled me ask this question.

I'm not very familiar with basic, i used it many years ago when i learned DarkBasic, but i don't see why a well structured 2d game made in basic would run slow on modern hardware.
 

2. When I came across these two thing I decided to learn C++ after reading multiple threads from different forums. But then I saw that it runs command line interface typa thing. And so comes my second (and less important) question. How is C++ used to make those large scale games?


C++ itself has no concepts of consoles, windows, or anything else. The standard library makes it easy to communicate with the console, but thats about it. If you want to make a windowed appplication then you either need to learn the platform specefic api for setting up a window, or use an existing framework such as SDL, or SFML, etc. They take care of setting up window/input/sound/graphic aystems. As well they generally provide a layer of abstraction from learning openGL/D3D if your goal is to make 2D games.

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Yup, I second the jump to C#, it's not nearly as ugly as C++, and has lots of decent tutorials out there, and game engines that can be leveraged as well.  

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VB6 should not be used for anything these days. VB.NET is a different story and a much better choice. VB.NET is pretty much line-by-line translatable to/from C# and there are automatic tools for doing it. I would highly recommend C# over VB(.NET) and even more over C++. C and C++ are languages that IMHO every programmer should know, but almost never use.

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Thank you everyone for your very helpful replies ^_^ I shall now leave VB6 completely and will concentrate on C++ (c# can wait :p )

A special thanks to jbadams for the detailed answer and tutorial links :) u made things a lot more clear to me.

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