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Unity Objective System

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i wanted to discuss about the objective system, for the game i am currently working on in unity.
The character would roam around in a city just like in GTA, and depending upon the vehicle he picks up in the game, like a normal Taxi, Ambulance, police car, bus etc, he would get an objective/task to complete..like pick up a character from a point and drop at other point in the game and then earn cash after the objective is completed.

so now i have different vehicles and different objectives depending on the vehicle he picks.

Does anybody have an idea, about how can this objective system be stored and keep track of it.
Any Suggestions Please. smile.png 

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