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Orymus3

UI "Draggable Components" question

2 posts in this topic

Hi,

 

I'm currently making a UI system for my project, but it is the first time I work with more "advanced' UI concepts.

Currently, my system uses two different entities:

 

- draggable components (objects I can drag around which will return to their original position on release unless they are over an interactiveComponent).

 

- interactive components (essentially data holders which will detect that a draggable component has been released over them.

 

The interactive components work flawlessly (and I am proud/surprised!)

 

The draggable components on the other hand work almost perfectly except:

 

my onMouseMove() references the mouse coordinates in such a way that the movement works until the draggable component passes over an object that was drawn after on the stage. What this means is that I have say, a grid of 3X3 objects (draggable components) and I try to drag any of the leftmost ones to the right: I can't because they need to move over other objects.

 

I believe the problem with my implementation is that the onMouseMove will cease to trigger if there is an object between itself and the mouse (anything "above it"). I'm struggling finding a way to make the draggableObject (currently being dragged) always the topmost item to circumvent this issue.

 

I'm using DartLang API / StageXL framework which is roughly similar to AS3 except it outputs as HTML5.

 

Can anyone let me know where I've gone wrong?

 

Thanks.

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Usually the mousemove event handler is attached to the body or document for dragging. That way it doesn't matter in which order the elements are as the event always bubbles up the DOM tree.

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Just realized the API has something known as 'startDrag' and 'stopDrag' which does all of the heavy lifting!

Thanks nonetheless!

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