Sadly, I still don't get it. I will respectfully refrain from making further comments to prevent my ignorance from shining too brightly!Nah, people who "don't get it" are usually good for testing ideas :)
I'd love to play this game when it is complete. I want to be a Yellow guy.It never stops to amuse me what parts of the game players find fascinating :D
On one hand you want to have the player design and build ships and on the other hand you don't want them to actually deal with ship assignment and use.Not exactly. I want the player to assign the ships on a strategic level, I just don't want to not make it low level regular chore.
The idea is that the player can say "Yellow fleet will have all ships with anti radiation shields" and then send that fleet at the border with a race that uses radiation weapon and to say "Green fleet will have more weapons" and send that fleet against a weak enemy.
If the admirals (AI) were to build and assign these ships the whole concept of separate fleets would make no sense (because every fleet would be identical - except the perks of the admiral)..
Plus, where is the player's choice then? Deciding what kind of ships to build and which fleet should get them is an interesting & meaningful decision in my opinion.