• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
TheWonderSpud

Help with a really basic indie game!

12 posts in this topic

Hey guys - just wanted to let you know, I'd appreciate it if nobody stole my game idea here, as that would be annoying and quite upsetting seeing as it came completely from my mind and not yours.

 

Anyways, I need help with a seriously basic game. There's no controlling a player with keys or anything. This will be my first proper indie game developed, I've made others but never published them but I'm planning to publish this one. I'm a teenager starting GCSE computing. We're being taught a coding language called Python. However, I'm planning to release this game, so I don't want people to have to download Python and Pygame just to play it.

 

The basic idea is you watch a Nyan Cat. For ever 1 minute you get 10 coins, for every click on the nyan cat you get 1 coin. You spend these coins on nyan cats, backgrounds and music. You can share the time you've been watching your cat on social networks. That's the really basic idea, but if it hits quite a success, as it is a popular meme, of course I'll work on improvements.

 

I'm really new to coding, any help is welcome and will be highly appreciated. If you did help, I'll be sure to add you to credits of game. Thanks! :)

-6

Share this post


Link to post
Share on other sites

any help is welcome and will be highly appreciated. If you did help, I'll be sure to add you to credits of game.


What kind of help are you looking for?
0

Share this post


Link to post
Share on other sites

Don't even try to make money of a foreign IP... just as DiegoSLTS said, the Nyan Cat creater has a history of hunting down infringement, but even without that, I would stay away.

 

Some people get away with releasing free-to-play titles infringing popular IPs (there was a big Naruto web game in Germany some years ago, it was not commercial though)... but even that, depending of whose IP you infringe, is a bad idea and can cost you lot of money.

 

 

Just come up with an original idea, and you will be fine.

 

 

As to the game idea... cow clicker. So click, much fun. Wow!

 

But I am pretty sure you will find enough fans of such a "game" ;)

0

Share this post


Link to post
Share on other sites

Has WonderSpud ever come back and clarified what kind of help is being requested?

Looks like he was last active when he started this thread.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0