Help me please to understand SharpDX concept how created instances of different object like RenderTargetView, DepthStencilView and other?
In input parameters in constructor there are device and Resouse except descriptions.
Which device I must transmit to constaructor if there is no device? GraphicsDevice doesn`t contain device type. Need I create new device for this? If so, then why? I thought that graphics device manager already contains that device.
Also what is Resourse here? What I must transmit as a parameter?
Could you please help me to understand this concept?