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jeteran

Game development for Oculus Rift, where to start?

9 posts in this topic

Hello everybody,

 

I have some simple but nice (I think, so far) game ideas to develop for the Oculus Rift (non 3D by the way), which I believe will be the next big thing in this gaming industry.

 

Researching on the net I found out that there is almost no information about its development. This is quite obvious because is a new hardware that it even has being released yet.

 

I saw that the main development language is C++, something I feel is very appropriate, since is one of the most robust one used in the industry.

 

With this in mind, have someone started to do something on it? If so, how did you start? Any good tutorials? And more than tutorials, a good explanation of how the harware/software technology works?

 

Any information will be highly appreciated.

 

Thanks everybody.

 

 

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Well, a good start would be to get your hands on a dev-kit tongue.png Everything else would be pointless (to develop a game for a specialized tool without testing it on the tool itself).

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Well, a good start would be to get your hands on a dev-kit

Thanks for the suggestion, you are completely right. I downloaded the dev-kit but to be honest, I haven't put my hands on. Something that I didn't see was a simulator, does it has one? how could you check your work done?

 

A little off topic, but I checked your game and looks great! Looking forward to following it.

Edited by JETeran
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You can output the signal to a regular monitor to see if everything's working.
That's true, it was a Noob question. You are totally right, the output should be the same as a monitor. The interesting thing (haven't research about it yet) is how both monitors work together. Don't know the tech behind it (solved it in the 3rd quote, do you have more info about it?)

 

Guessing how VR will "feel" without a VR headset isn't likely to work out very well
I agree with you. By the way, do you know how the selling is going to be? like, if there is a waiting line or something? This is because I asked if they, while the Oculus Connect, will be selling the OR DK2 and a user told me that they won't, because there is a waiting line to receive it.

 

This will involve drawing your scene twice, using two different projection-matrices and then using a post-processing filter to perform the lens-correction
This clarifies the first quote, thanks man.

 

This means that, (sorry for Noobness) with the SDK, and not using Unity or Unreal engines (I know there is an integration plugin for them) I can use it, for example, to develop games using Haxe or MS Express 2013? Because, at the end, for Haxe and in MS you can use C++, and it's the main language to develop on it. I think you can, but maybe still not right now?

 

Maybe you can find one on ebay or something?
I heard that they are banning people for selling them on Ebay: http://www.gamingunion.net/news/11071/selling-oculus-rift-dev-kits-on-ebay-will-lead-to-canceled-orders/ But I think is only for only DK2.

 

Also, I saw your sites and your vehicles look pretty awesome! I am working right now at DSK in India. One of our academic careers is Industrial Design http://www.dsksic.com/industrial_design The kids do some really good stuff.

 

Keep having a good one mate, and thanks so much for your support.

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 They will start shipping them in September, and the people who ordered first will get them first.

 

Shipping was supposed to start this week actually, but it will be next week - there's a post from cybereality on the OVR forum (and Reddit)

Edited by Goettel
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(Sorry guys for my late response, I moved to India and now I'm working as project manager and game programmer)
 

You should worry first about making games in C++, and then worry about adding Oculus support -- no point trying to get VR to work if you don't first have a working game!

This is just a fantastic tip! Actually this is somehow, something I wanted to hear.
 
I'm very happy that you are already working on your (first?) OR game. Do you have a blog or images that you can share with me?
 
Keep having a good one guys. Thanks so much for your support!

Edited by JETeran
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I actually integrated Rift support into Hieroglyph 3.  It wasn't too difficult, and took about two days worth of work.  I utilized their documentation and their sample programs to see how to interact with the SDK.  Admittedly, the documentation isn't fully descriptive, but there is enough content to get the idea.

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I actually integrated Rift support into Hieroglyph 3.

 

Hey Jason, thanks so much for your response.

 

Actually looks interesting, I will dig more on this engine, I believe I will find the answers I need.

 

Keep having a good one mate!

Edited by JETeran
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