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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Jaap85

The next step?

2 posts in this topic

Good evening everybody,

 

A few years ago (about 2) i got back into game development after only having toyed around with it when i was a teenager. My objective is absolutely not to make any commercial quality games or even make money by developing games, i just love to try and build stuff that runs on my computer screen and games are the things which interest me most.

 

After reading a lot of posts on these forums i created my first few (relatively simple) games. Of course I started with Tic-Tac-Toe, then moved on to a really small 2D action game where you had to throw presents down chimneys (based on the Dutch concept of Sinterklaas) and finally some 2D tilebased games (an RPG and a small business simulation game). 

 

While i really enjoyed making these games, i also ran into a problem. Right now i am able to create small games (of course only to my own standards), but when i try to make something bigger, i mostly run into the problem that i lose control of my code. My code gets messy and i can no longer find all the classes, methods and objects i created. 

 

I would really like to solve this issue but i am not sure how to do this. I learned programming by reading some online tutorials and then just jumping in head-first. Another thing that really helped me was the MOOC Beginning Game Programming using C#. I would really like to continue learning to fix the problem mentioned above, but most resources available seem either too advanced for me (and therefore irrelevant) or too simple (since i am just past the beginners course).

 

Does anyone have an idea how i could procede in this situation? I realize the question is kind of vague, but maybe someone who struggled with the same issue could offer some advice.

 

Thank you very much in advance for your response!

 

 

PS. My current programming language is C# (XNA) and for the games i want to make, well let's say i prefer Civilization over Call of Duty; Football Manager over FIFA and HearthStone over WoW. I hope that says enough ;-)

 

 

 

 

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Try writing code that you reuse a lot in a content agnostic way than store it as a class in a seperate header file stored away. Go through your current code see what functions you can refactor into seperate objects as the first step.
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