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Swarm/Swarming programming within AI programming?

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Hi there, 

 

I'm new to the community and I'm doing a school project on video game programmers for a class on programming and the world/culture of it. I am wondering, who on a staff of programmers would be in charge of any swarm or swarming elements (i.e. herds: things like bees, schools of fish, zombie herds, etc.) Would an AI programmer be in charge of that? If not, what type of programmer would be? 

 

 

Thanks!

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I would generally say an AI programmer, e.g. flocking logic. There may be some exceptions, for example swarming insects may be used more as a graphical effect rather than controlling individual insects, so it may be an animation or particle system.

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Thank you, this is very helpful! Additionally, are there any games (or resources of list of games) that have been notedly successful for implementing flocking/swarming?

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I've had a look but I can't seem to find it any more but there used be an excellent tech demo video showcasing the flocking behaviour in starcraft 2.

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