• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Anzei Kazumi

I am completely new. As in really new.

4 posts in this topic

I had to say it two times. Allow me to explain.

 

My name is Anzei, and I've just chosen game design as my college course, and my class will start on September. The thing is, I am completely new to game design. I don't know anything like C++ or other stuff, but I have heard that these are languages and there are more. So this is my first question.

 

1. What are the different languages, and what should I choose since I am completely new?

 

It's not like the thought of game design just popped out of my head when I was filling my college form, I've thought about it for a long time, and have been using this simple program called RPG Maker VX Ace, and have dabbled in the arts of making a game. I still do not know how scripts work, so I use scripts that are free in the web. Also, I do understand that game designing involves Math, a subject I am not that good at, but I am willing to learn, just like when I was studying on how stats and formulas work on RPG Maker. I'd also would like some tips on how I should continue with this choice of mine, for the people who have walked this road before me.

 

On a side note: Sorry if my English is bad, it's not my first language, but I am studying it.

0

Share this post


Link to post
Share on other sites

Whatever course you are attending will introduce you to whatever language that course uses.  Some courses still rely on C++, which is a little heavy for an intro game design course.  Others will use Java, or perhaps C#, or Python.

 

Point is, learning C++ won't be of any immediate value if the course uses Java, or vice versa.  Get the syllabus for the course you're signed up for.  That should point you in the right direction. 

2

Share this post


Link to post
Share on other sites

Greetings, Anzei.  Your English seems just fine to me -- better then some of my native English speaking students!  I'm not kidding (which is sad).

 

Anyway, read those links.  I'd like you to clarify what your goal is (if possible this early in your studies).  Are you thinking of focusing on programming?  Design/mechanisms?  Art/modeling?  A little of everything?

 

Best of luck to you.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0