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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Creating a library? SDL2 GUI system

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Hey, I'm building an SDL2 + Opengl 3.x GUI system that uses HTML. Something I'd like to do is create a library or a dll in order to make it easy for people to use my software without having to push all my .h and .cpp files into their code base. 




This is the code (there's lots of things I need to work on... memory management, using smart-pointers instead of the pointers I do use ect. )

I'm in the process of building out a subset of html elements and adding css for the box model and other styling considerations. 


I'm working in VS2012, can any one teach me how to create this into a library? Also any other advice would be nice... but it is currently a bit hard to understand in the code.



For those that want to know how it should work:

The user of this system will create a GUIFactory.

Use the factory to create a GUIManager by handing the factory an HTML/XML file

Then pass SDL2 events to the GUIManager and call the managers draw function.

To change properties of elements, I will be making an interface similar to the javascript DOM ... where you select an element or set of elements by id and then change or add properties to them. This will allow people to use the system for slightly dynamic user interfaces (such as updating points for a game). In order to render a different page, you will need to create another manager with the factory and call its draw and event functions instead (any suggestions for improving this would be appreciated).


Thanks a lot in advance.


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