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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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foremma

How much would it be to hire someone to do 3D graphics?

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I'm not actually gonna hire anyone for this game that I'm doing for fun, but as I'm working on it it's becoming clear that I really don't have the ability to make great graphics myself, lol. I'm trying to make a game in the style of classic point-and-click adventures from the late '90s/early '00s so I would want art like that...not super state of the art or anything, and in the style of Syberia (although doesn't even have to be that good). I imagine to finish the game I would need about 15 unique rendered "rooms" and about 500 unique screens. Does anyone have any guesses as to how much it would cost to hire someone to do that?

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Does anyone have any guesses as to how much it would cost to hire someone to do that?

 

Wikipedia states, for Syberia: "a budget of 2 million" (over 2.5 million USD)

 

Even if the part of that for art alone is 10% - 200K Euros

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I've seen where it says that on Wikipedia before, but that's not really applicable to my situation...I'm not trying to make a game anywhere near as long as Syberia & I'm not making it commercial and I don't have employees so...completely diff situation. Plus this is over 10 years later so I imagine making that kind of art now would be cheaper than it was then.

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How much would it be to hire someone to do 3D graphics?
Does anyone have any guesses as to how much it would cost to hire someone to do that?


foremma, your question was off-topic in the Game Programming forum, so I moved it to a more appropriate forum.
You can find information about how much people in the game industry make if you google "game industry salary survey," but be aware that freelancers have to charge more than salary-divided-by-X since freelancers have additional costs to cover.
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Plus this is over 10 years later so I imagine making that kind of art now would be cheaper than it was then.

 

Yes, because artists got together over the preceding decade and decided that they get paid WAY too much.  rolleyes.gif

 

Real-world example:  I paid a 3D artist to model, texture, and animate two (2) pairs of arms (male and female) and one (1) pistol (including clip, slide, bullets, and muzzle flash).  It took him a little over one month and I paid him $1,000USD, a steal in my opinion.  The end result was fantastic.

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Plus this is over 10 years later so I imagine making that kind of art now would be cheaper than it was then.

 

Yes, because artists got together over the preceding decade and decided that they get paid WAY too much.  rolleyes.gif

 

Real-world example:  I paid a 3D artist to model, texture, and animate two (2) pairs of arms (male and female) and one (1) pistol (including clip, slide, bullets, and muzzle flash).  It took him a little over one month and I paid him $1,000USD, a steal in my opinion.  The end result was fantastic.

 

 

Your post suggest me to start learning 3D modelling asap :)

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