• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Lxke

have some questions about being a game developer

5 posts in this topic

I am 16 years old next year going to start high school and study Pure Mathematics and Computing A level. I would like to pursue a career in either game development or in software development, I would prefer game development(programmer) but there is no courses at the university about that. I have checked the website of certain game dev companies and they require a degree in computer science which is offered at uni here and they want some C/C++ experience and game dev experience. Does that mean that If I get the computer science degree and find a job as C/C++ programmer and do an indie game aside of my job I would be able to join a game company? I have some C++ knowledge too. This summer I have a lot of free time and have nothing to do with it so I decided to develop a game not by myself me and another guy who will be the designer. I was thinking about doing a simple but addicting iOS game and put it on the app store for 0.99 (I already own a mac) or if we should do a platformed game with java or C++ and SDL or allegro.

What do you think? any help where I can get started to learn how to put sprites on screen and use a physics engine for gravity etc and collision detection.

Thanks

0

Share this post


Link to post
Share on other sites

Firstly, some general advice (as I am in your shoes right now). What I have found is there isn't any "direct" approach. You won't be learning "how to get into game development" but instead "learning a component of game development".

 

There are many components to game dev and lower level programming is only one of them. Learning C++ will give you the "know-how" to get yourself up and running, managing objects, function calling and making everything work smoothly. However, you'll find other uses using C++ which you'd pretty much apply the same concept, only the design is different. 

 

As a software development career you'll find yourself using different approaches and most definitely get yourself into different areas such as using .NET for web things (example), looking at pure number crunching, working with databases to managing network connections.

 

 

"Joining the game industry" - unless you are very talented and have a portfolio I doubt it straight away. However, build yourself up, get a skill in one area and build from there. I have found working with C++ and SFML to be a nice learning curve which will form your baseline for future projects.

 

 

My advice would be to continue learning C++ and if you and your friend are up to the challenge it may work very well. One of you focusing on managing the game code and objects whilst the other focuses on all the graphics and designs.

 

 

But first you want to test yourself, any online "SDL tutorial" guide will help you get a good grasp. BOX2D is popular for physics, however if you can't get a sprite moving on the screen then I wouldn't want to start looking at physics just yet until you've got the baseline. 

 

 

Important advice many have gave me on here and in general, always set an achievable target and don't look at the money! :) $$$ shouldn't be on your mind at this stage otherwise you'll be disappointed.

2

Share this post


Link to post
Share on other sites

I agree with DavidGaames fullheartedly! Try to get an engineering degree first, worry about games in your sparetime. University isn't making you a game programmer yet but it'll teach the foundations upon which you can learn game specific skills and techniques. Then aim for an internship. Usually companies don't expect interns to bring the skills and experience to work on arbitrary tasks right from the start. From my experience it works like this: If he fits in he'll pick the skills up while working on an easy task. If he's does a good job he'll get more interesting, challenging, fun stuff to do. After half a year (typical duration of an internship at our company) we usually try to keep the good interns in some working relation with us even if they return to complete their studies. (e.g. 2 days a week)

 

The following coding internship applicant would get the job:

 

- Passion for games & gaming.

- A solid foundation in coding, design patterns, OOP. C++ or C# experience. Visual Studio experience.

- Some basic understanding of game programming. computer-graphics, game-architecture.

(We need some common ground, shared vocabulary, shared experience so we have a chance to explain the game/task specific stuff.)

- Have some kind of intuition when to ask for help & opinions and when to just try to figure it out with google.

- Know what you don't know. Ignorance often makes people overconfident. It's annoying to argue with someone with zero work experience about how we could improve our approach to do things. We're not looking for a consultant but for someone that fits in and makes everyones life easier, not harder!
 
 
We look for normal guys that we can form a healthy long term relationship with. Showing dedication by working overtime to a point where you're basically living in the office isn't a plus. Neither are the attempts to make everyone your new best friend. The easiest way to make a postive impression when you apply as an intern isn't grades. It's to show something game related that you've made yourself. (No 10 man student projects where it isn't clear what YOU actually contributed.) Something small, interesting, made in your sparetime that as a token of motivation and skill. It's also great because you got something to talk about in your interview that you know really well and are passionate about.
 

This post is highly subjective: I don't know if this applies to other companies beyond the two I've worked for.

2

Share this post


Link to post
Share on other sites

 

 

 


This summer I have a lot of free time and have nothing to do with it so I decided to develop a game not by myself me and another guy who will be the designer.

 

This is the exact kind of thing I warned against. Especially for your first project, having a "designer" can be disastrous. I don't know a single person who finished their first project. I would actually argue that the purpose of first projects is not to have a complete product at all, but simply to learn from your mistakes. Then, when you have a better idea of what you're doing, start a new project, fixing all of the things that went wrong the first time.

 

For a programmer, failures are useful. For a designer, it just means that someone didn't make their ideas come to life. When you're just learning how to get started, you don't want the added complexity and stress of trying to implement someone else's ideas.

 

You should always aim to finish a project, but know that in the case of your first project, the goal is not to finish it; it's to learn from it.

 

 

The other guy is not a professional designer or something, he is the same age as me, tough he knows how to use photoshop and is more creative in getting the characters design etc, He will be programming too not only designing. What is a great first game we could go for? I was thinking of doing a simple ios game or a C++ and SDL to be cross platform. 

1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0