• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0

What happened to Rastertek?

29 posts in this topic

As I wrote, the projects I uploaded onto OneDrive were made with Visual Studio 2013 (and this means I target Windows SDK 8.1) and are a conversion for DirectXMath, which is the DirectX mathematics library since the Windows SDK 8.0/Visual Studio 2012.

You also need to add DirectXTK compiled static library to the project or replace the code that use DDSTextureLoader with something else.

D3DCompileFromFile was added with the Windows SDK 8.0.

If you are targeting Windows SDK 7x and the legacy DirectX SDK you need to revert back the changes I made and re-add the deprecated dependencies of D3DX libraries (for D3DXMath you can just use XNAMATH and remove the namespace declration).
You can replace D3DCompileFromFile with D3DX11CompileFromFile.

If you wanna revert back to D3DX and the legacy SDK this link will help you: http://blogs.msdn.com/b/chuckw/archive/2013/08/21/living-without-d3dx.aspx

I don't have the original sources with d3dx includes, so you should look ad the WebArchive pages.


Edited by Alessio1989

Share this post

Link to post
Share on other sites


What kind of issue do you have compiling the projects?

First - strange lines:

#include <DirectXMath.h>
using namespace DirectX;


OK, I replaced it with:

#include <xnamath.h>


Second - D3DCompileFromFile not found. MSDN says it's from d3dcompiler.h file, but there's no such function

Of course, as a last resort, shaders can be loaded manually and compiled with D3DCompile smile.png


I had a few problems initially with d3dcompiler too and I solved it by making sure there were no more references to the directx SDK june 2010. To develop "newstyle" we have to simply drop that sdk, drop the d3dx stuff and move on to the new windows 7 or 8 kit. Note: this doesn't mean you have to uninstall the 2010 sdk. You just have to make sure your project does not include anything from there and has no libs it references from there either.


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0