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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Alpha testers wanted

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   I just created a flash game and I want to see if everything is working smoothly as well as general feedback on gameplay. Now the campaign is nowhere near finished, but all of the mechanics and what nots are done. I finished the tutorial for the game and I want you guys to test it to see how far anyone can go before a bug pops and also feedback on how good it is. If it is pretty fun I will add a sandbox mode where one doesn't have to follow the campaign. 


   This is a simulation type game. It isn't heavy on the details, but there are some things you can do in it. Basically you are a blacksmith that runs a shop. 


Link Here: http://www.newgrounds.com/projects/games/785009/preview


Any feedback is very helpful ^_^ *constructive criticisms please* 



~ CDos ~ 


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Alright, I played it for a little bit and there are a few things that I encountered that I thought I should mention.
I will list them in the order of importance I find them.
*(This may be due to my ignorance though) I believe the game should have the ability to have some tooltips appear when you are accomplishing things for the first time. I had quite the trouble figuring out how you produce items for the customer. It would be handy if a a little box appeared saying something along the lines of what is said about it in one of the tutorial slides.
*On the same note of tooltips, I feel it would nice if there were some form of tooltips for the resources/stats that are at the left of the screen.
Now then, I encountered a few bugs as well which I will talk about now.
*When you complete the tutorial once, if you attempt to go through it again it will not go past the "Welcome to the blacksmith's son..." screen.
*For some reason, when I was producing items for the customers I ended up with -2 bronze ignots. It seems a bit unrealistic for such a thing to be allowed.
*The game does not currently allow you to start a new game. When you attempt to start a new game, it loads the old game.
*In the introduction screen, there is a spelling error in which 'hop' is used in place of 'shop' (" Unfortunately, you haven't worked in his hop in 24 years.")
I would have played longer, but I trapped myself in a situation which I have 0 money, can't make anymore, and can't start a new game =P
I wish I could give you feedback on what I think of the actual game-play, but I am not personally very interested in this game genre. I hope you find my feedback useful in some-way.
Edited by Takemura

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