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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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cavendert

Very new, where should I start?

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Hey everyone. I'm about as new as new can be. I am teaching myself coding right now (ok with C++), but that's about the end of my experience. 

 

Should I jump into learning Python and review C++ every once in awhile?

 

What else should I start learning? Im really interested in this, but just don't know where to begin. 

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You should start with the FAQ, if you haven't already.

 

Other than that it depends on what you want to do. Certain languages/frameworks/libraries might be better suited for certain things.

Just out of curiousity, what do you like to do? At the moment, I have a decent interest in programming. But, I'm  not even sure what else is all available. 

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Fantastic Advice! I've been toying with both C++ and Python, so I will continue with those. As of this moment, I have a huge interest in programming. But, you never know. Thanks for the advice guys!

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Your welcome :) .

 

Here are some other things I thought of:

 

1. One of the biggest hurdles I had to overcome when I started was the fact that there is no "best" language. There is no "best" design approach. Some techniques and designs are "better" (of course this is quite subjective, but in this case I will use it to mean more maintainable) than others, but you will find that everyone has a particular preference and style.

 

2. Use existing tools and technologies where possible. Lots of new people try to make their own engines and/or own tools from scratch. This can be a great learning exercise, but it will really limit your productivity if you attempt to code everything yourself. Using the work of others is how we are able to build bigger and better games and systems! Remember that for a lot of tools and engines have had many brilliant and experienced people working for many years to develop them.

 

3. College/University for computer science/software engineering is very valuable. You will learn a lot, but more importantly the people you meet and the things that you do will be very valuable to you later!

 

4. Learn every day. I am STILL learning new things every day and I have a degree in computer science and I have been working as a software engineer for a number of years. Never stop learning new things!

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