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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Getting a work visa

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I've recently finished my CS degree and I'm start to look for a job in game development.


My goal would be to get a job as a graphics or game engine programmer but since those roles usually require industry experience I don't mind working as a gameplay programmer or scripter to get some experience and then hopefully move to a different role.


I've developed a small game engine and a game demo for my portofolio, in order to increase my chances.


Unfortunatly there isn't any game studio in my country, so I've to move abroad.


However, I'm wondering if USA or Canada game development companies are usually willing to help recent graduates get a work visa.


From what I've read getting a work visa for the USA is extremelly hard, is Canada any easier?


Most game studios I would like to work at, are either in the USA or Canada, however I'm free to work in any european country.


So what would you suggest me to do? Apply for jobs in the USA and Canada because companies usually help foreigners get work visas?

Or apply to jobs in Europe to get some experience and try USA and Canda in a few years? (Or both :D)




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Usually to hire a foreigner on a visa, you have to first try to hire a local candidate to fill the role. Only after you've proved that there are no local candidates can you try to hire a foreigner...

In this case, graphics/engine programmers are in short supply at the moment, so you've probably got a better chance at getting a visa for one of those roles, than an entry level gameplay role ;)

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