Hi y'all!
First of all let me tell you a little something about my knowledge and skills and then I'll move on to what I want to do.
So, I know all the basics of c,c# and c++...if you'd pick up a book like, say, "thinking in c++", there would be virtually nothing that I haven't covered...except funnily enough I'm a bit shaky on virtual functions. Whatever...
I don't have that much experience with actually writing code and I guess most of you will think that it is a serious shortcoming if I claim to know alot.
Doesn't matter that much to me tho'. I feel like, as long as I'm hot on the theory, the practice won't be that tedious. I have read "code complete" and I am totally aware of all the things the author tries to express.
Anyway, what about math, which is important when it comes to graphics? My math understanding is very high - linear algebra and such? You needn't bother.
So let's move on then...what is it I want to do?
I don't know that much about DirectX programming. But I want to stress that my aim is not to make super-advanced graphics.
Look folks, all I want to do is make, eg., a dot that rotates in a visual path of an oval, maybe let's say, from the input of the keyboard. Let's add some plain vertical and horizontal movement of a few levers side-by-side that find their position according to the angle of the dot.
I dunno...why not throw in some explanatory mathematical functions that present themselves in a certain typefont and size in the upper right corner who describe the processes present?
You know what I'm saying? :D Nothing fancy-shmancy just pure old math. And basic directx functionality.
In time I want to move on to create the simplest, most stripped of game-engines.
Please give me your advice on this one. I have no clue where to start.
Some online tutorials maybe (I can't seem to find any that suit my purposes)? A book you can recommend?
Whatever enters your mind regarding this topic.
Thanks, be kind
/Mirza