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FPS game integrating spell mechanics

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Hey Gamers,

 

I was hoping to get some feed back off this in game cut scene. This scene is being ran in real time with UE4. Now it is a work in progress. We are working on more animations to make this perfect but am curious on everyone's thoughts. 

 

Based on this we have started working on the spell system in game, which is really more like RPG play mechanics but found in a FPS. 

 

Here is the link. https://www.youtube.com/watch?v=jwGD8AgAwec&list=UUzGrOpkgRzIFCiBuu-t4hpw

 

Right now comments are coming in from the community where we are doing more with are game in such a short time improving it than most greenlight titles on early access right now. We really do work hard, and each day literally it just improves. The reason why this is because we listen to the community so am reaching out here to get everyones thoughts. 

 

Thanks guys.

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