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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Bemily

Queen at Arms [Visual Novel Game]

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Hello everyone!

My name is Emily and I'm a freelance 2D Artist posting here to tell you about a visual novel game that has been in development for the past 9 months or so.

 

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Queen at Arms is a GxB dating sim built in Ren'Py. Queen At Arms is about a young girl who joins a medieval army and has to survive a terrible civil war. In order to live, you have to make tough decisions, similar to Telltale's Walking Dead series.

 

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Eventually you become the army's de-facto commander, and you must manage the morale of your men and the lives of your troops in-battle.

The datable characters are the various army officers who you employ.

For example, Rubus (the tall black man with the platinum-blond hair) is an Archmagus whose magical skills can provide clever ways to bypass obstacles in battle. Lucius the Head Cleric (to the left of Rubus, the pale man with the frosted blue hair) is an expert in medical matters and can preserve the lives of your troops with the right medicine.

 

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From left to right, the protagonist Marcus Cordale, Spymaster Fox, Lucius the Head Cleric, Rubus the Archmagus, Prince Alastor, your brother Nick, and James the Mechanist

 

PLAY THE DEMO!

 

Rosstin Murphy: Producer, Programmer, Editor

Serenity Frost : Writer

Diana Taylor: Writer

Charlotte Fieldcamp: Writer

Nina: Writer

Lilin Tan: Character Artist

Meagan Trott: Background Artist

Emily So: Colorist, GUI, Cutscene Artist

Kamilah Williams: Map Artist

 

Thank you for checking us out!

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As a inkognito queen, you should reestablish throne upon the land. But the land is troubled by some subject, and even yourself is. The guys you pick to date and reveal the identity to, should be definitive subtree of game proceeding , aiding queen in her intent each one in particular way.
Examples.
commander Rudison.
will help character with a little gold support and loyal paladins resources available, such as sleeping, beds, maps.
mercanary of free farmers Ogur
will simillary aid queen, also providing better acces to weapons and armor
convicted smith Hassan
will hardly aid queen at the begining, but will be able to construct dragon plates armor later, but sooner, allowing queen to take actions she would not be able to at the stage of progres with previous two well established men.
Hunter Gron
will teach the queen in collecting trophies, making her very powerfull after first slayed dragon. Something like Hassan way but not so difficult since beginning and not so overwhelming after.
druid Manqui
will allow queen tame a dragon.

all named achievements will queen and the picked partner have to achieve together, not only queen herself.
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