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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Titus_Design

Train Valley - game about trains

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Hi folks!
 
Do you love train games, such as Sid Meier's Railroads, TTD? I hope you do! 8)
Anyway, let me introduce you our train theme game - Train Valley.
 
We have been developing this game for a very long time - few years or about so. Now it is almost ready
and I want to invite you support this project on Steam Greenlight - http://steamcommunity.com/sharedfiles/filedetails/?id=293345911
 
 
Here is small preview of the game and some key features (I'm not so good in English so I've just copied this text 
from official game page. Sorry )
 
"Who of us didn’t want to build our own railroad as a child? With forks, intersections, bridges and tunnels, stations and houses, different trees, factories and windmills! Now you have plenty of opportunity to play with all types of trains in a great railroad manager Train Valley. You will have 24 levels to connect stations into a single railroad system and make sure that trains reach their destinations without accidents and delays. 
 
Key Features: 
True railroad romance for train enthusiasts of all sorts! 
4 beautiful locations: pastoral Europe, Wild West, snowy Siberia and exotic Asia. 
Diverse levels with intensive gameplay. 
Flexible difficulty suitable for beginners, but challenging even for hardcore players. 
Possibility to play any level an infinite number of times. 
Sandbox mode with randomly generated landscape. 
Color-blind mode for people with disabilities."
 
 
If you have any questions or suggestions I'll gladly answer them.
 
And here is game page - http://train-valley.com/
Playable version is also available here 8)
 
Thanks! 
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This looks great! I know so many people that would love this. The sandbox mode sounds intriguing.

 

I voted! Good luck! :)

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