Sign in to follow this  
lucky6969b

Cohesion and coupling

Recommended Posts

In my project, I code that in a way that high coupling and low cohesion is not an option. For example, the Create Object method has to know about the Object map and geometry in which they are later used for navigation mesh building process. It seems unavoidable. All the stuff in Create are unrelated. Is it a bad practice? Or it is just unavoidable like I said.
bool Create(std::string name, LPDIRECT3DDEVICE9 pDevice, SkinnedMesh *pMesh, SkinnedMesh* geom, ObjectMap obj, float fAnimSpeed = 1.0f);
Thanks Jack

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this