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Cohesion and coupling

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In my project, I code that in a way that high coupling and low cohesion is not an option. For example, the Create Object method has to know about the Object map and geometry in which they are later used for navigation mesh building process. It seems unavoidable. All the stuff in Create are unrelated. Is it a bad practice? Or it is just unavoidable like I said.
bool Create(std::string name, LPDIRECT3DDEVICE9 pDevice, SkinnedMesh *pMesh, SkinnedMesh* geom, ObjectMap obj, float fAnimSpeed = 1.0f);
Thanks Jack

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