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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Jason El-Massih

Portfolio Feedback / General Advice Request

3 posts in this topic

Howdy,

 

Im looking to transition into the games industry from Web Development (Where I am currently working), and am hoping to get some portfolio and "breaking in" advice. I am currently living in NYC, which has a relatively small game development community.

 

Since I am looking to work in either web development at a games company, or a more traditional gameplay/Systems programmer, i have my portfolio relatively split between various web projects and a game that I have been working on as a gameplay programmer for a while in my free time (which is Currently on Steam).

 

So I guess beyond any general advice any of you can give me on how to make myself more desirable to employers, I am thinking that my portfolio may not be focused enough any one given area (mainly because I haven't specialized in anything as of yet) so your thoughts on that would be greatly appreciated.

 

Bigger things to note is that I do not have a college degree (Which is a very commonly discussed point here), so I am more or less leaning on the game I have been working on to compensate for that as a demonstration of ability. (I am also fairly young at only 19, if that affects any advice).

 

I am currently working at a very cozy, well paid job at a Web Development studio in New York, and I am expecting to take a pretty heavy pay hit if I were to transfer to the Game Industry. As such, College is not a very attractive option.

 

Thank you in advance!

Edited by theflamingskunk
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Im looking to transition into the games industry from Web Development ... I am currently living in NYC ... relocation is being considered... I do not have a college degree ... (I am also fairly young at only 19, if that affects any advice).


Your age absolutely does affect the advice, and so do other factors you didn't make clear.
Do you have legal work status in the US? WHY are you not going to college? What area are you considering relocating to? When are you going to relocate? Have you read this forum's FAQs?
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Im looking to transition into the games industry from Web Development ... I am currently living in NYC ... relocation is being considered... I do not have a college degree ... (I am also fairly young at only 19, if that affects any advice).


Your age absolutely does affect the advice, and so do other factors you didn't make clear.
Do you have legal work status in the US? WHY are you not going to college? What area are you considering relocating to? When are you going to relocate? Have you read this forum's FAQs?

 

 

I updated the initial posting to make a bit clearer (Last Paragraph). Relocation, would probably be to the Seattle area, but that is a sort of last resort and wouldn't happen until well into next year (if at all).

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So I guess beyond any general advice any of you can give me on how to make myself more desirable to employers, I am thinking that my portfolio may not be focused enough any one given area (mainly because I haven't specialized in anything as of yet) so your thoughts on that would be greatly appreciated.

My first thoughts:  No degree, no industry experience. You are competing against those who have some or both. Getting the degree is perhaps the easiest way to make yourself more desirable to employers at this point in your career.

 


I am currently working at a very cozy, well paid job at a Web Development studio in New York, and I am expecting to take a pretty heavy pay hit if I were to transfer to the Game Industry. As such, College is not a very attractive option.

Well paid is an interesting concept. You are living in the most expensive city in the nation, and among the most expensive cities in the world. 

 

While you might be well paid today, consider the next 40 years of your life.   Yes, the game industry does pay somewhat less unless you are specialized and in a senior role. The money will still be far better than the regional average pay.

 

Over the next four decades will you be able to consistently find jobs that pay well?  You probably will not spend the rest of your life living in that city, or employed by that company.

 

Perhaps you have found that mystically rare job that will suddenly take off and give you ownership shares making you filthy rich. Or maybe you found a job that pays well and will give you an opportunity to save up for a few years. 

 

 

At age 19 I imagine an unmarried young man fresh out of high school and optimistic about the world. The world is your oyster, you have all the time you can imagine for your pleasure, and you are indestructible.  You probably haven't even experienced your first layoff.  

 

Reality generally kicks in somewhere between your current age and the next six years. Hopefully it won't be too painful.

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