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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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dabeasty8

Help starting a game

5 posts in this topic

I'm  13 years old and  I decided to start making games but I have exactly 0 experience with programming so I was just wondering what language would be the easiest for a beginner (not trying to make a super complex game yet) and also if i should use unity, torque or HTML5

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sorry about this can a admin or moderator delete this i didnt realize there was a beginners forum

 

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sorry about this can a admin or moderator delete this i didnt realize there was a beginners forum

 

We could, but we would never delete a question.  It's here so future coders will search and find it.

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The staggering amount of learning material (books, YouTube tutorials, Web sites) for engines like Torque, Unity, and UE4 make them ideal to start with.  Take a look at each of them, their features, and some of the existing learning materials and just pick one.  You can always switch to something else later, so don't consider it a long-term choice. 

 

Experiment, learn everything you can, and ask questions.  13 is not too young to get the ball rolling so enjoy the process!

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sorry about this can a admin or moderator delete this i didnt realize there was a beginners forum

I'm going to move it to the beginners forum.  If there are duplicates after that, one will be locked, which is as close as we get to deleting things that aren't spam or verbal abuse or something like that.  Welcome to GameDev. smile.png

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