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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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jkarateking

What qualifications and skills will I need to get into the game industry? Do I have a chance with what I have already?

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I am currently 14 years old. When I finish education and get a job, I am hoping to get into game development.
I have already started to work towards this dream. One day a couple of years ago when I got home from school, I thought 'let's learn to make a game'. I downloaded Unity and Blender (both free tools) and sat down most nights on my laptop learning. This has brought me far in game development and I now know how to do a lot more and have nearly finished a small basic game.
It's a small survival game where you are trying to survive on a small island with pirates. It is a thirsty person game and there are currently 3 weapons. One you start with and two you can craft. It has a basic drag and drop inventory system.
At school I am one of the best in my year at maths and I am doing computer science and I.T. I am also doing triple science.
My skills: - really good at maths
- Best in my year at I.T.
- Basic modelling in Blender (I won't be a modeller :D)
- can code gameplay features in JAVA
- Can make and design levels using Unity
- can code small gameplay features in C++
- basic AI
- Can test and find bugs in games

1.) Do you think I could have a future in the games industry?
2.) What job in the games industry will I be best at?
3.) What qualifications do you need to be a games developer?
4.) what skills do you need to be a games developer?
5.) How old do you have to be to work in the games industry?
Thanks In advance
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a. What qualifications and skills will I need to get into the game industry?
b. Do I have a chance with what I have already?
I am currently 14 years old. When I finish education and get a job, I am hoping to get into game development.
I have ... nearly finished a small basic [Unity] game.
At school I am one of the best in my year at maths and I am doing computer science and I.T. I am also doing triple science.
My skills: - really good at maths
- Best in my year at I.T. ...
1.) Do you think I could have a future in the games industry?
2.) What job in the games industry will I be best at?
3.) What qualifications do you need to be a games developer?
4.) what skills do you need to be a games developer?
5.) How old do you have to be to work in the games industry?


a. You need an appropriate degree and an appropriate portfolio. I'm guessing you're looking for a job in programming, based on what you described. So you need a CS degree or equivalent, and a programming portfolio.
b. Yes, absolutely.
1. See b. above.
2. What job do you want? Does programming appeal to you?
3. See a. above
4. You need to write clean, clear, well-documented code and the ability to get along well with the team.
5. You have to be over 18. You should be a college/university graduate, ideally.
Read this forum's FAQ: http://www.gamedev.net/page/reference/faq.php/_/breaking-into-the-industry-r16
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If you are only 14 you have a way to go yet.  You are going to need to be at least 18 and more than likely need a degree to get your foot in the door so you will probably be around 21 years old before you can get a job at a AAA studio.

What you have however is a very good start.  Keep doing what you are doing and keep learning new stuff.  Above all make some games.  You may find that by the time you are in a position to apply for jobs that you are already a successful indie developer and don't actually need to get a job in the first place.

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Stop worrying about your career for now an make games. Try to get some friends on board to play your games or even help with the development - that will make it a lot more fun. Fun is important, helps you maintain the spirit to become really good at something and being really good at something is your best bet at making people want to pay you for working for them. There are other factors like being someone that people want to work with and have around, but having a couple of successful projects under your belt is a real confidence booster, so it helps with that too. So yeah, the next step on your career path is definitely to continue what you've been doing: Make stuff.

 

That said: you're 14. You're in the fortunate position that you can do what the fuck you want in your considerable amount of spare time without having to think about real life shit like careers and degrees earning money and stuff. Try to enjoy that time, will you? If making games is what you enjoy most then do that, but don't do it for your career. If you're still making games when the time comes to decide what you want to study you'll be able more qualified to answer questions like "What job in the games industry will I be best at?" then we are now.

 

Here's a book you might enjoy: http://www.amazon.com/Masters-Doom-Created-Transformed-Culture/dp/0812972155

Edited by Lithander
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