• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Risin' Goat

A Rite from the Stars - A 3D point n' click graphic adventure

1 post in this topic

Hello everybody,


We are Risin' Goat, a small indie studio developing its first game, a point n' click graphic adventure called A Rite from the Stars.We have just started a Kickstarter campaign and we aim to join the Steam community, so we are currently in Greenlight. It will be launched for PC, Mac, Linux, Wii U and Ouya. You can try a demo for the three first platforms at the Kickstarter campaign page.



We love graphic adventures, both classic and modern ones. Day of the Tentacle, Loom, Broken Sword, Gabriel Knight, Machinarium, The Cave, Gemini Rue... We have played hundreds of them, and that's why we wanted to use our first project to pay tribute to this wonderful genre.
However, we also wanted to offer a visual presentation that is not often seen for this particular genre. Therefore, we decided to set our game in a fully 3D environment using a cartoonish art style. 
While designing A Rite From the Stars, we wanted to introduce some interesting and unique features in the gameplay to make the whole game experience fresh while also being true to its Point & Click nature.
We want to keep our vision intact, so we are developing this project using our own resources. However, development costs are still very high, which is why we need your support to make this adventure come true.
A Rite from the Stars is a 3D Point & Click adventure set in a paradisiacal yet dangerous environment: The Mystical Island of Kaikala. 
View of the Island of Kaikala
Kirm, a mute kid from the Makoa Tribe, must overcome a rite of passage in order to leave his childhood behind. In fact, he has been chosen by the stars to become a legend among his peers. So his rite will not be ordinary… and it will definitely not be easy. In order to complete his quest, he will have to master three paths (Wisdom, Courage and Spirit)…
...and a Final Trial.
  •    Pointing and clicking
  •    Three paths to complete in the order desired by the player
  •    A unique mechanic for every path
  •    Performance-based achievements
  •    Different endings
Not featuring
  •    Pixel hunts
  •    Pointless walks
  •    Boring inventory management (also known as "Use the stick in everything until it works")
Edited by Risin' Goat

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0