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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Insanity! Endless space shooter... but only the beggining.

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This is the first game that I'vemade for myself in a long time. I've wanted to do this for months, but time and finances just never gave me the shot. Finally I found two weeks to spend twenty hours a day to give you Insanity! An endless space shooter that highlights some of the features I plan to use in an upcoming title.


In Insanity! You pilot your humble little ship through a narrow corridor of space that seems to be filled with every badguy and asteroid in the universe. As you hold out against the waves random rewards are spawned that will refill your missiles, repair your hull, and most importantly, give you research points to be used to buy upgrades. New upgrades turn your linear firing photons into super powerful hunter seekers or phasers into huge wave beams that vaporize enemies on site. New shields that recharge faster and repair crews don't hurt either.


The game only has one level right now and it is only on the android and amazon markets. Insanity! Is on its way to the Apple store, though. Over the next few weeks I'll be adding new levels, upgrades, ships, badguys and more content in general.


Like I said Insanity has been a great learning experience, but it's only the beginning.


Insanity! Is stage one for my dream to build a 2D spaceship adventure game. Imagine a Metroid style game but played out in a raggedy old starship that you repair, upgrade, and engineer into a powerful warship. Discover ancient alien ruins, explore the inards of an asteroid, and collect hidden relics on your way to wealth and power.


Yup, that's the game I want to turn Insanity into.


In conclussion, I hope a few of you will try Insanity! and know that every dollar earned will go towards improving this game aswell as the next project. If supporters(app purchasers that wish to be a part of this) would email me their contact info, I'll keep them up to date and select some for early releases and beta testing.




Google Play




Itunes- Next!




Website- Soon!




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Two new bosses and one new enemy have been added as well as new music.


Free Google Play copies are being distributed for alpha testing purposes. If you'd like a free version, message me!


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