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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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DoctorChrono

Where do I start?

5 posts in this topic

So I know nothing about code, or anything related, and I want to make video games. So, where do I start? What language, program, etc. I have a VERY rudimentary knowledge of computers, and should probably be more well versed in that, as well.

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It depends on what you want to do.

 

Are you just interested in creating experiences for players?  Find a game development platform and learn it. Unity is the most popular and perhaps the most complex. To make games in it you will need to do some programming, but there are simpler ones--none of which can be used to create tripple-A games.

 

If you want to go deeper, learn to program.  You can write almost anything in Java, so learn that.

 

If you're just a creative type but don't want to deal with technical details about making the machines simulate your vision, get into modeling software and get an intern spot at a game shop.

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Lets say you have some mp3, some mesh,some sound fx and some textures to start with.

No software needed for that at this moment.

 

How to show this mesh in screen together with playing the music, soundfx and textures.

If that is what you wanto find out, makes it simpler to answer the question.

 

You can search for all those things individually as long you made the choise what language to use.

If you are a real nerd you can make your own engine from nothing.

Edited by the incredible smoker
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Lets say you have some mp3, some mesh,some sound fx and some textures to start with.

No software needed for that at this moment.

 

How to show this mesh in screen together with playing the music, soundfx and textures.

If that is what you wanto find out, makes it simpler to answer the question.

 

You can search for all those things individually as long you made the choise what language to use.

If you are a real nerd you can make your own engine from nothing.

 

Well, while I would object to the last sentence (you can, but a "real nerd" would most probably already know how to code, AND he writes that he is interested in creating games, so I guess he wants to create games, not engines), the rest of the post is spot on.

 

If you already have graphics and sound, no need to waste time on creating your own, IF you don't want to do exactly that. There is enough Stock art on the net to get you started.

 

And of course, explaining in a lengthier post exactly what you would like to do, what your skills are (you could be professional artist that would like to wet his feet in coding his own games for all we know) would help everyone giving you more accurate advices.

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