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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ScyllaBus

Trouble In The Manor Online

3 posts in this topic

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Trouble In The Manor is an online multiplayer arena game! The game is inspired from the Garry's Mod game mode: Trouble In Terrorist Town" and Nintendo's: "Luigi's Mansion". The game consists of many game modes but the main game mode in which the game is built on is called "Murder". 
 
In murder you are randomly chosen as either an innocent bystander or a murderer. 
 
If you are chosen as a murderer you must attempt to kill every last innocent bystander possible without getting caught! In doing so you can buy multiple items from the shop, including weapons, traps, teleporters, and more. The most unique item being a key to unlock a coffin to unleash a vampire among the building!
 
If you are chosen as an innocent bystander, your main task is to hunt down murderers by looking for clues such as blood trails and DNA and using devices to help track them down.

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Official website:
 
Kickstarter page:
 
Steam Greenlight page:
 
Twitter:
 
Indiedb project page:
Edited by ScyllaBus
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One of the game modes that we are really hoping to do is Capture The Flag!
The point of the game mode is simple: attempt to steal the enemies flag without getting killed.
If you are killed while holding the flag, an enemy can simply walk over the flag to return it.

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I would also like to announce that our Kickstarter and Steam Greenlight campaigns are up!
You can view them at the first post!

 

Edited by ScyllaBus
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