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dqhendricks

Trial by Viking - WIP

51 posts in this topic

Update #2:
 
One of the things I had liked about Spelunky, is how different elements in the game can sort of interact with each other. I made sure that many of the elements in Trial by Viking can affect each other in maybe unexpected ways, which sets up some interesting situations. For instance, you may throw a boomerang to activate a switch that turns on a fan that can blow a block upward enough for you to push it onto a ledge with a pressure plate that opens a door.
 
ropes.gif
 
I will add some more gifs soon so you can see some other interesting mechanics in action, and probably some combat as well.
Edited by dqhendricks
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Update #3:
 
Quick little gif of dash/roll. Allows you to plow through tough spots, as well as do some long distance jumping.
 
dash.gif
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The effects in this game are great!

 

Thanks Navyman! Been working real hard on this!

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Update #4:
 
Hey guys. Here's a quick gif of the gear mechanics. Gears can control a bunch of different level elements. You might need to connect certain gears together in order to be able to rotate them the correct way to unlock a passage for instance. I added this because it's something I haven't really seen around. It opens up some interesting situations level design wise, because it's not just an on/off switch, you can use it to move things between two values.
 
gears.gif
 
Working on all new parallaxing backgrounds, which I'll show some screens of soon.
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[b]Update #5:[/b]
 
Hey guys, I finally got some new animations for a Valkyrie character that's in the game. The idea was to have a few entire levels where the Valkyrie picks you up and flies upward as you steer her through hazards collecting sunstones. Here's the initial takeoff sequence so far.
 
valkyrie.gif
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Update #6:
 
Hey guys. I wanted to show you a few gifs of the enemies in Trial by Viking. Sorry for the gif loads.blink.png

Dragonkin can run and jump very fast, and if you aren't ready for it, you'll probably get stomped.
 
dragonide.gif
 
Gargoyles are sneaky creatures that hide among the statues. You have to be careful where you step.
 
gargoyle.gif
 
A bit of wall jumping to escape the nasty claws of the Werewolf.
 
werewolf.gif
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[b]Update #7:[/b]
 
Wanted to share some action gifs I took recently. Sorry for the long loads!
 
[i]battling a wyvern and wind imp at the same time.[/i]
 
windimp.gif
 
[i]a quick cannon ride. also maybe the first time i've posted this background anywhere.[/i]
 
cannon.gif
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Update #8:
 
I think this might be a good time to explain how the level and upgrade systems work, since it helps understand the game a lot better.
 
There are 150 levels, and completing each one unlocks the next. You need sunstones to purchase permanent upgrades for your character. I switched the currency system up a bit by making it persistent, meaning when you replay a level, all the sunstones that you have already found will be gone. It will tell you how many sunstones are remaining to be found for each level. This adds a bit of a treasure hunt element to the game.
 
Anyways, here is a quick snippet of the Hydra. It a really tough enemy that shoots fire balls from each of its heads, and if you get up in his face, he may try to swing you around a bit. You definitely don't want that.
 
hydra.gif
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Update #11:
 
For the story, I knew I wanted to touch on themes of betrayal and retribution, the non-linear nature of time in Norse mythology, and some kick-ass friends that play a part in saving the cosmos with you. I decided the best way to tell it was through game engine made cut scenes and scripted interactions with NPCs during levels as well. In this part of the story, our friend's feathered spy barely escapes. This is a WIP at this point, but I will update here as it get's more polished.
 
cutscene5.gif
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[b]Update #12:[/b]
 
Here's what it looks like to be fighting a treant at night. They have rotating shield magic as well as a stomping power that sends tremors your way. A very tough opponent.
 
treant.gif
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[b]Update #13:[/b]
 
If there is anything I hate, it's crates. I can't seem to complete a level without smashing every last one. :D
 
crates.gif
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Update #14:
 
Some levels are a little puzzly, but other levels are just a mad dash.  biggrin.png
 
darkness.gif
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Just wanted to say that this looks both fun to play and incredible. Keep it up!

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[b]Update #15:[/b]
 
I've had this idea for a level that has rising water for a while now. I finally got around to it. You have 15 seconds of breath, and the water wakes up the anglers spread throughout the level. some other cool ideas were changing the pitch of the water rushing in sound, depending on whether you are submerged or not. eventually you will be able to get an upgrade from odin that doubles your breath time. all together i think it came out really cool.
 
waterrising.gif
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[b]Update #16:[/b]
 
Throughout the game, there are levels where you ride a viking long boat. This means you have to play fast and not miss the bus. Since I have other levels where you can actually swim in the water, I had to find a way to make this water lethal. So I added a megalodon :D
 
megalodon.gif
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Update #17:
 
I was like, if he's gonna charge, he should definitely crash through some stuff  biggrin.png
 
centaur.gif
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Update #18:
 
The Grappling Hook! This is one of the upgrades that Odin can grant you later in the game. So many grappling hooks I've played with take too long to aim and are cumbersome to use. I wanted to make sure this one was simple and fast to use. Sorry for the darkness of my gifs. For some reason my screen caps are way darker than the actual game.
 
grapple.gif
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[b]Update #19:[/b]
 
This giant rock golem fight is inspired by the Crocomire fight in Super Metroid. If you know your video game history, you know there is only one way to win this battle.
 
golem.gif
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[b]Update #20:[/b]
 
Doing some extra promotional art. This time it's a poster with some of the main characters you will meet throughout the game. It's a work in progress. Eventually it will be full color and high res.
 
poster-wip.jpg
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[b]Update #21:[/b]
 
A new mechanic I am working on. Crates with explosives. Using a bomb on one sets off a chain reaction and destroy everything in it's path.
 
chainbombs.gif
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