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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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[WIP] Witanlore: Dreamtime

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Witanlore: Dreamtime is now on Kickstarter!




Witanlore: Dreamtime is a single player RPG video game being developed by Druid Gameworks for Windows PC. In Dreamtime, players assume the role of a young Ursine from one of four main tribes, whose destiny has not yet been determined. At the game’s start, they have reached the age of maturity known as the Chut’que (chewt kay) a time to undergo an honored ritual, the dreaming. Guided by the clan seer, the dreaming is an astral journey where Ursines travel into the spirit world to stand before their patron goddess and receive divine messages about their destiny.


However, things will not be so easy for our intrepid player. For the first time in the long oral history of the tribes, the dreaming does not go as planned. The player finds more than a god waiting for them in the mists and is left with disconcerting images of a shrouded figure whose intent seems far from benevolent.


The story’s focus hinges upon the legend of an ancient relic and the player’s quest to retrieve it in an attempt to avert the looming threat foreshadowed in their vision. Through this journey the player will unravel the true purpose of the lost relic and of the Ursine tribes entrusted to its safekeeping, but will it be enough to divert the danger away from their family and homeland?



  • Rich Cultural Histories
  • Unique Explorable Landscapes
  • Multiple Ursine Tribes to Choose From
  • Choices & Consequences
  • Crafting & Trading
  • Dungeon Diving & Rewards
  • Unique Weaponry with Tribal Bonuses
  • Questing
  • Mobile Mini Games
  • Role-playing Immersion Focus
  • And much, much, more!













Want to be part of making the Witanlore series a reality and earn some cool swag at the same time? You can support Druid Gameworks and all of our works in development by making a pleadge to our Kickstarter campaign! http://www.druidgameworks.com/kickstarter


For just a $5 donation you will earn a membership to the Druid Origin Guild! This membership entitles you to access the members-only guildhall forum where you can get early access to updates, exclusive content, early access to playable demos, contests, and much more! Other perks include special ranking, guild tags, badges you can earn, and a chance to be drawn from our beta pool for beta test participation! Click the Kickstarter image below to see what reward tiers you can donate to! Thanks to all of our supporters so far, we couldn't have made it here without you!






©2014 Druid Gameworks

Edited by DruidGameworks

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Thanks folks! We have a new dev video out today with some great new game footage :D




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