Alternative to FBX for Animation Export ?

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3 comments, last by Eric Lengyel 9 years, 8 months ago

Hi guys,

I've almost had it with FBX for exporting animation.

Edit: I am an idiot, the child was actually the root (I'm still thinking about an alternative though)

***

begin disregard this

I have a simple bone chain of three bones: root->child->grandchild.

When I use: curve=node->LclRotation.GetCurve(...);

I get the values in local rotations for the root and the grandchild, but in global rotations for the child, with no way of knowing why or how to detect what format it's actually in.

end desregard this

***

What else can I use ? I don't mind using a different program to do the animations in either, I'm just doing basic skeletal/skinned animation that was done in 2005 (or maybe even earlier.)

Thanks.

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Collada seems like the obvious first stop?

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I agree with Promit. Reading Collada files (.dae) with Assimp works well for me.

current project: Roa

I get the values in local rotations for the root and the grandchild, but in global rotations for the child, with no way of knowing why or how to detect what format it's actually in.

What is your evidence that this is actually happening?
Send me the file. I will disclose my e-mail in reply to a PM.


L. Spiro

I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid

You might want to take a look at OpenGEX as well:

http://opengex.org/

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