Many strategy games like Civilization or Supreme Commander have their game maps seamlessly wrap around. The camera can pan indefinitely in east-west axis, and object can traverse smoothly from one edge of the map directly to the opposite one. I want to implement that effect into my RTS game to emulate a cylindrical world on a flat map.
I have spent a few weeks to research on this matter and have a few ideas about this matter, but I need some advice from someone with more experience. Maybe there are a staple solution for my problem, and it will save lot of time doing experiment by myself. Graphical programming is not my trade, but I will learn more about it if necessary. I use Unreal Engine 4 for my game, that is one thing to put in concern. But even if a solution is not compatible with that engine, I still want to hear about it.