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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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DeveloperXS

Italian girl wants to be a game designer

28 posts in this topic


In terms of the course, Im in UL doing the games development course there and its quite good. Certainly gives me a good grounding and the work experience program is very useful. Carlow has a good course too. Also Queens university belfast has some really good courses. I know this from meeting the guys at events like Games Fleadh. There are others too but those would be the ones Im most familiar with.

 I'll keep in mind these universities, but i think that i'll opt for a course with less access requirements mellow.png

 

 

 


I'm from the UK and my first game programming job was in Italy.  Crotone to be exact.

Really? blink.png This surprised me biggrin.png

Edited by DeveloperXS
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Hi,

can i ask you what's the real difference between a Computer Games Art degree and a Computer Games Animation degree?

I found these courses at Teesside University 

http://www.tees.ac.uk/prospectus/ug/UG_course.cfm?courseid=11&fos=1&fossub=2#coursecontent

 

and

http://www.tees.ac.uk/prospectus/ug/UG_course.cfm?courseid=205&fos=1&fossub=2#coursecontent

 

I can't understand why Games art and Games animation are in two different courses..

Edited by DeveloperXS
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Looking at the details, they appear to share many common modules, so there are similarities. However, it is a question of emphasis. For example, a gameplay animator will focus on living, moving content that will be included in the final game, where as a concept artist will generally be involved in early stages with static images as the art style is being established. The bigger the studio, the more specialised you're likely to be, in a smaller studio there could be just a single "art" person that does all these things and more.

 

I'd recommend you watch Double Fine's documentaries about their various projects "Massive Chalice" (free on Youtube), "Broken Age" (available if you back the project) or "Amnesia Fortnight" (free on Youtube), these will give you some sense of the different disciplines and how involved they are at different stages of a project, as well as being entertaining to watch.

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