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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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AbbyFluff

Creating a Basic Window Tutorial

4 posts in this topic

Hello, I'm Abby.

 

I have created some tutorials on how to create and display a basic window in c++. I am going to see how this tutorial goes and if this is successful i will deliver more tutorials.

 

The next tutorial will be on hooking the basic window up with direct3d.

 

Here are a list of the videos for you to watch, the code if in the comments. Please feel free to comment in this thread and on the video and there is no licence so you can share these videos as much as you like.

 

Tutorial 1 - Basic Window 

https://www.youtube.com/watch?v=Tu5zZ9gWJ78&list=PL5m08UuvfpCqcY44PO1o9ZNX1LZndLIIo

 

All code is available at: https://drive.google.com/#folders/0B18MALVd_d-EVEVKS0RwOHNINEU

 

 

 

Thanks for reading

Abby.

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If I can give you one advice, please try to increase the audio quality. With my volume level maxed out you still sounded like you were far away.

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I agree with Fredericvo, I turned up YouTube volume all the way (compared to usual minimal) and turned up my speakers and I could hear your PC's fans almost as loud as your voice.

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If you're trying to avoid booming on the mic, move it to the side of your mouth and speak past it. Try to match the volume level you find on popular channels, such as REACT or ERB, etc. Really, though, compared to the clarity of the background noise, I think you just need to speak a little louder. Breathe deeply and speak from the diaphragm, as if you're talking to someone on the other side of the room.

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Thank you for the input. I will be releasing more tutorials, when i do i will solve the issue faced with the microphone.

 

Again Thanks for the input and pleases dont be afraid to like, comment or subscribe to my videos and YouTube channel.

 

 

Thanks

Abby

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