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Create texture in D3D8 from data in system memory

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Hello again, I generate a texture in system memory using a simple 32bit RRGB format. I need to upload this texture to the video memory so it can later be used on a mesh. How do I do this in VC++? I wasn''t able to find anything in the DX8 SDK that does what I''m trying to do. I can create the texture using D3DXCreateTexture, but beyond that I''m lost. Thanks! -- Dan

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