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Monetization model for puzzle games

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Hi All,
 
My game is a puzzle game (packing puzzle with 350 stages), 60 stages are free, rest you have to buy. Now, my question is, is it a good model for this type of game? 
 
data : 3000 people downloaded, 15 people bought. Conversion : .5%, 11 people bought hints. (though I give 2 free hints/ 8 hr). I don't have ad placed yet.
 
Shall I make all stages free and rely on hint purchase/ ad removal for monetization? All other similar games (unblock me, flow free) do not have premium stages. What should be the conversion rate ( purchasing in-app products) for these type of games?
 

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Hey, I can tell you that in general publishers for example expect around 5% conversation ration on free-paid games. However as for puzzles I do not believe that this is the best model, people are not that keen on buying puzzles, maybe on iPhone only if you are in top already, but not android. I would rather recommend you to use ads. Ads are well paid in America, UK and Europe and will generate revenue constantly when people play your game. 

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Depends on the type of puzzle game.  I have found logic puzzles to have a similar conversion rate to yours and I have done exactly what BlackCorsair has done and made everything free but with Ads. 

However for word puzzles and trivia games I have found the conversion rate to be much much higher and the reviewers have actually asked for more in ap purchase packages.

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