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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Glass_Knife

How do you make these "long" web sites?

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http://www.google.com/hangouts/

 

I've been seeing more and more websites like this.  Since I don't do much web programming, I was wondering what this is.  Is it a specific library, or just a new design?  

 

Where would I start if I wanted to update my websites with this style?

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I don't see particular use of framework here, only their own CSS (just maia.css), so I guess is just a new design wit tons of div with different background colours.

If you don't like bootstrap and you want something "cool" with a vertical design you could give a try do Adobe Muse, which unfortunately comes only with the Adobe Creative Cloud subscription. sad.png

Edited by Alessio1989
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I'm not sure what aspect you are referring to with a "long" site.

 

I've seen some that rely on the css "flexbox" that allows boxes to resize and shift and reflow based on the browser window sizes. I've seen some that include multiple iframe elements to pull in other web pages on the client side, or composition of everything on the server side, or a bunch of scripting to allow for infinite scrolling by loading in new html fragments.

 

Personally I dislike the style. I use plugins that disable scripts and cross-site loading by default, which has a positive side effect of not loading ads and other annoyances. Most "long" sites rely on javascript that invariably pull their scripts from sites outside their control, a few of those like googleapi I mark as trusted, others not so much.

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I'm not sure what aspect you are referring to with a "long" site.

 

I don't really know what to call it.  I've seen more and more of these where the background images span the entire screen, there is some parallax background scrolling, and different sections.  But there are similarities, such as a menu bar that appears after scrolling down a ways, and click-scrolling items that I figured it was some fancy javascript library or something I hadn't heard of.

 

https://www.spotify.com/us/

 

Spotify's website is another example.  I'm not a fan of the style either, I was just curious.

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The things that seem to be "en vogue" right now(?) are Parallax backgrounds and responsive design. ie. One layout that adapts to every possible screen width in a more or less nice way.

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I really dislike parallax scrolling on websites. I find it very distracting and makes it hard to focus on the actual content. Please don't ever do it.

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