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Mavi Yuno

TBSRPG

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[attachment=23226:truncated octahedron.jpg]

If you have 5 HIT, if target have 20 FLE; you will hit enemy with %20 rate, with %80 rate your attack will miss the target.

HIT rate=HIT/(FLE+HIT)

FLE rate=FLE/(FLE+HIT)

So if FLE and HIT is equal FLE rate is %50 also HIT rate is %50

If you hit enemy DMG=Your DMG - Target ARMOR

DMG cant be less than 0

 

If enemy weak against your element with %400 we will not multiple your DMG with 4 bcause that will kill balance of game. We will just add %300 of your base DMG so you will still deal %400 DMG but if you using a skill and dealing %300 DMG you will not deal 3X4=12 so %1200 DMG

You will just deal added %300(400-100) from element weakness, added %200(300-100) from skill and base %100 and you will just deal %600 DMG

If target has %50 element weakness that means target is strong against your element. If you use basic ATK you will deal %50(-50) DMG. If you use skill for dealing %300 DMG, you will deal %250(-50) DMG

 

Spells will cost more. %110 DMG requires 1 MP. %120 2 MP. %200 10 MP. %210 12 MP. %220 14MP. %300 30MP.

So high level players will multiple many times their attributes but will cost too much MP that OP spells. So low MP consuming spells are better for economy.

Edited by yuno44907

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I am confused about this post. Is there a game with a set of mechanics that is attached to this post. I may have missed something.

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If you are looking for a programmer to code all of this then you should make a post inside the classifieds. No recruiting allowed in the main forums. Also a little context might have helped people understand the post without reading the comments.

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