I am cofirm that Win 7 support D2D with D3D11 now, because I implement this feature in my engine more than a year ago.
Best way to render text with DirectX11
Cool. Any performance impact vs. the sprites method?I am cofirm that Win 7 support D2D with D3D11 now, because I implement this feature in my engine more than a year ago.
Cool. Any performance impact vs. the sprites method?I am cofirm that Win 7 support D2D with D3D11 now, because I implement this feature in my engine more than a year ago.
I didnt try sprite font as I thinhk this is unacceptable in 2014. But I cant see any performance problems.
Well, after trying D2D, I like sprites better, mainly due to design issues caused by the D2D approach:
- For each 3D render-target I want to render text into, I need a matching a D2D render target. Need to track this dependencies. Also, when do we create the D2D RT - on use? on create? When do we destroy?
- This also complicates some events - device lost, window resize, etc.
- To create/destroy those D2D RTs, I need a wrapper around the D2D object.
Not saying those issues can't be solved, but I think that design-wise - sprites are better, since they fit more naturally into the system.
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