In my game I need to render a background starsphere which obviously has to be rendered behind everything else.
With XNA it was pretty easy to do this with DepthStencilState.None before the draw call abd DepthStencilState.Default after it.
In SharpDX these two DepthStencilStates also exist (from looking at the source code), but somehow I can't access them.
So, is there an easy way to turn the Z-Buffer off and then back on, or do I need to dive deeper?